package com.itHsuSE.tankgame4;

/**
 * @author Hsu琛君珩
 * @version 1.0
 */
public class Tank {
    private int x;//tank的横坐标
    private int y;//tank的纵坐标

    private int direct=0;//坦克方向 0↑ 1→ 2↓ 3←

    private int speed=3;

    boolean isLive=true;

    public int getDirect() {
        return direct;
    }

    public void setDirect(int direct) {
        this.direct = direct;
    }

    public Tank(int x, int y) {
        this.x = x;
        this.y = y;
    }

    public int getX() {
        return x;
    }

    public void setX(int x) {
        this.x = x;
    }

    public int getY() {
        return y;
    }

    public void setY(int y) {
        this.y = y;
    }

    //上右下左移动方法
    public void moveUp(){
        y-=speed;
    }
    public void moveRight(){
        x+=speed;
    }
    public void moveDown(){
        y+=speed;
    }
    public void moveLeft(){
        x-=speed;
    }

    public int getSpeed() {
        return speed;
    }

    public void setSpeed(int speed) {
        this.speed = speed;
    }
}
